| General
Any controlled movement away from the opposition is considered a retreat
or withdrawal operation. If the movement is made voluntarily it is a withdrawal,
retirement or a delaying action. If it is forced by the opposition it
is a retreat.
Units conduct retreat and withdrawal operations to delay, resist, exhaust
or harass the opposition. These actions can avoid engagement under unfavorable
conditions or draw the opposition into an unfavorable situation. Time
can be bought by the use of retreat and withdrawal operations. They can
also be used to reposition forces or allow the use of them elsewhere.
Withdrawal
a withdrawal is the disengagement of all or part of a force from the opposition
in order to free itself use elsewhere. Withdrawals can be ordered at anytime,
with or without opposition pressure.
Delay
In a delaying operation, forces give up space to gain time. They will
not lose the freedom to maneuver by avoiding decisive engagements. The
delaying force must maintain contact with the opposition to avoid being
outmaneuvered. Fire resulting in friendly eliminations can be avoided
by following proper procedures regarding.....
Delaying operations are conducted when sufficient forces are not available
to attack or defend or when the game plan demands drawing the opposition
into an unfavorable position. They can also be used to gain time in order
to reestablish a defensive line, cover a withdrawing unit or to protect
a friendly unit’s flank.
The leader may order that the opposition is to be held beyond a certain
point or line until a specified time or event occurs.
Forcing the opposition to deploy repeatedly against successive defensive
positions will invariably wear him down. As the opposition begins to deploy
for the next attack, the delaying force withdraws to new defensive positions
to the rear.
The bounding overwatch movement technique is suggested unless friendly
units have a mobility advantage or the opposition’s advance is over
cautious and slow. As soon as friendly players leave their defensive positions
of cover they are vulnerable to opposition fire. This vulnerability is
increased if the opposition is not suppressed. This can be very time consuming
and frustrating for the attacking opposition. These tactics combined with
limited attacks and ambushes can increase the effect. This further slows
the opposition’s forward momentum, causes eliminations, and drains
the opposition’s morale and strength. Add in snipers and paint mines
to the scenario and the opposition will be quickly discouraged.
Retreat
During a retreat the maximum price must exacted from the opposition. To
avoid decisive engagement paintball players need not race from defensive
position to defensive position.
Stay behind Operations
During a retreat or withdrawal often a player or unit will be bypassed.
This presents a golden opportunity to attack one of the opposition’s
weakest points, his rear area. On accession this may actually be part
of the plan. Either way, it is called a stay behind operation. The initial
phase of a stay behind operation is the positioning of units or players.
Units that stay behind may have a unique opportunity to take out key command,
control and communication elements. Players involved in the stay behind
operation must be capable of exercising a great amount of initiative while
conducting small, independent missions.
Another type of stay behind operation is one in which the designated defensive
unit remains in place while other friendly units withdraw. Concealment
is important during the withdrawal to prevent the opposition from launching
an immediate assault, overrunning the players staying behind, and attacking
the withdrawing forces. This technique should be attempted only if the
remaining units have sufficient strength to repel repeated attacks.
In a covert deployment the stay behind unit allows the opposition to bypass,
avoiding detection or contact until it is ready to begin attacking targets
of opportunity. Techniques for accomplishing this is limited only by the
leader’s imagination. A false withdrawal could be staged to deceive
and draw the opposition forward only to allow the stay behind units to
emerge suddenly well within the opposition’s rear areas, ready to
strike at high priority targets.
A deception plan presents a selection of indicators to the opposition
which causes him to react in a favorable and predictable manner. This
may be a plan to lead the opposition to believe that all friendly players
have been withdrawn or that there are many more friendly players operating
in their rear areas than actually exist. It is not feasible for the stay
behind forces to attempt to hold key terrain or territory for any length
of time. This would offer the opposition a identifiable target to mass
his numerically superior forces against.
Part of the stay behind plan may include a link up with friendly forces
to end the operation. The stay behind forces can wait in place until friendly
forces counter attack and the defensive line moves to their position or
the can move toward friendly forces and link up.
Stay behind units must be able to move through restrictive terrain, remain
hidden and provide their own security.
Withdrawal/ Disengagement
The leader’s decision of which players or units will withdraw first
depends on how heavily each unit is engaged. The method to be used depends
on how closely the opposition follows and the amount of pressure he applies.
Usually, the least heavily engaged unit will withdraw first to a position
where they are still in range to provide supporting fire to the most heavily
engaged unit to allow them to break contact and move to the rear where
they, in turn, will provide supporting fire to the next unit to disengage.
All units or players will then use the bounding overwatch movement technique
to complete the withdrawal. The rate of suppression fire increases while
the bounding element has left their positions to move back and are vulnerable
to opposition fire.
The disengagement can be made by thinning the lines or by pulling back
entire squads. The bounding overwatch fire and movement technique should
be used in either case to maintain security and protection.
In the thinning of the lines technique, individual players move to the
rear where each player takes up a firing position to cover the remaining
players as they, in turn, move rearward.
If opposition pressure is light enough that thinning of the lines is not
necessary, or after moving back far enough that the opposition fire becomes
ineffective, movement to the rear can be made by entire squads. They will
alternate as one covers as the other moves. The team may use this method
to move safely while moving quickly as possible.
Disengaging and breaking contact do so in order to retain the freedom
of maneuver, to avoid decisive engagement or to switch to a game mission
not related to the portion of opposition engaging them at the moment.
When traveling in a file formation and contact must be broken, the point
man runs to the rear of the file, passing information as he goes. Each
player, in turn, peels off and moves rearward. The peel off is continued
until contact is broken or the leader orders a different course of action.
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